# leapjs-plugins
**Repository Path**: mirrors_regular/leapjs-plugins
## Basic Information
- **Project Name**: leapjs-plugins
- **Description**: A collection of plugins available to be used with LeapJS.
- **Primary Language**: Unknown
- **License**: Apache-2.0
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2020-09-25
- **Last Updated**: 2026-05-10
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# About this fork
This fork was made to quickly fix urgent issues. The original repository seems to abandoned for over a year now.
## Fixes
- Updated away from threeJS dependency that was not compatible with plugin configuration.
- Playback plugin did not add playback=true to played frames.
- Playback plugin added more listeners each time Leap Motion is connected.
## Improvements
- Update dependencies.
- Enable running grunt without global install.
LeapJS Plugins
==============
This repository holds a collection of independent plugins which extend the functionality of LeapJS itself.
**`leap-plugins.js`** is a collection of amazing plugins to get you started quickly.
- **[Hand Entry](http://leapmotion.github.io/leapjs-plugins/docs/#hand-entry)** Emit events when a hand enters of leaves the field of view.
- **[Hand Hold](http://leapmotion.github.io/leapjs-plugins/docs/#hand-hold)** Save data on to hands or fingers which will be persisted between frames.
- **[Screen Position](http://leapmotion.github.io/leapjs-plugins/docs/#screen-position)** Get the on-screen position of any Leap-space point.
- **[Version Check](http://leapmotion.github.io/leapjs-plugins/docs/#version-check)** Ensure a minimum protocol version when running your app.
- **[Playback](http://leapmotion.github.io/leapjs-plugins/docs/#playback)** Record hand-data from the Leap, compress it, and use it to animate your app.
- **[Transform](http://leapmotion.github.io/leapjs-plugins/main/transform/)** Translate, rotate, and scale Leap Motion data. Easily.
- **[Bone Hand](http://leapmotion.github.io/leapjs-plugins/main/bone-hand/)** Drop THREE.js Hands in to any scene, or quick-start with the default scene.
**`leap-plugins-utils.js`** explores what can be done with LeapJS Plugins.
- **[LeapDataPlotter](http://leapmotion.github.io/leapjs-plugins/utils/data-plotter/)** Allows super trivial plotting of streaming data.
**Other libraries**
- **[Widgets](https://github.com/leapmotion/leapjs-widgets)** 3D input elements - buttons and planes.
- **[Rigged Hand](https://github.com/leapmotion/leapjs-rigged-hand)** Easily add virtual 3d hands to any web page with THREE.js.
## Download
[developer.leapmotion.com/downloads/javascript#plugins](https://developer.leapmotion.com/downloads/javascript#plugins)
## Usage
Include LeapJS >= 0.4.0 and either javascript file of an individual plugin or a collection.
Configure your controller to use the plugin, and that functionality will be available to you.
See [hand-entry](http://leapmotion.github.io/leapjs-plugins/docs/index.html#hand-entry) for docs on hand-entry itself.
```html
```
- Download [from the CDN](http://developer.leapmotion.com/leapjs/plugins).
- Each plugin is individually documented, with demo, on the gh-pages [docs site](http://leapmotion.github.io/leapjs-plugins/docs/).
- See [making plugins](http://github.com/leapmotion/leapjs/wiki/plugins) on the leapjs wiki.
## Examples
Examples are available on the [developer gallery](http://developer.leapmotion.com/gallery/tags/javascript) live editor
and in subfolders here of individual plugins.
To run them on localhost, you'll need a web server to resolve asset paths.
```bash
> python -m SimpleHTTPServer
```
Contributing
===============
#### Open an issue!
- https://github.com/leapmotion/leapjs-plugins/issues
#### Open a pull request!
- Read up on [Making Plugins](https://github.com/leapmotion/leapjs/wiki/Plugins#plugin-development), then:
- Make a fork, name your branch, add your plugin or fix.
- Add your name, email, and github account to the CONTRIBUTORS.txt list, thereby agreeing to the terms and conditions of the Contributor License Agreement.
- Open a Pull Request. If your information is not in the CONTRIBUTORS file, your pull request will not be reviewed.