# AnimatedLite **Repository Path**: Sun_ME/AnimatedLite ## Basic Information - **Project Name**: AnimatedLite - **Description**: 一个模仿DoTween动画插件的精简版脚本,有移动、旋转、缩放、淡入淡出以及给定时间内改变值类型的值。同时,每个动作均可调用动画播放的回调函数。依据Unity 协程完成。自带Demo实现。 - **Primary Language**: C# - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 1 - **Created**: 2018-11-09 - **Last Updated**: 2022-05-20 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README **实现了一个Dotween超精简版的脚本,核心均基于Unity MonoNehaviour.StartCoroutine方法实现,添加了Unity.Transform添加扩展方法,方便调用。包含动画过程中常用的基本的位移、缩放、旋转、淡入淡出、以及数值的动态变化。使用也非常简单。直接将Plugins下的Prefabs拖动到场景中,然后再脚本中调用即可。** ## Demo截图预览
![](https://xyzip-1253271981.cos.ap-beijing-1.myqcloud.com/blog_image_bed/unity/AnimateLite/AnimateLite.gif) --- ## 部分代码如下 ```csharp using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SunME { public static class Extensionmethod { /// /// 移动对象到目标位置 /// /// 目标坐标 /// 过程的持续时间 /// 是否忽视时间缩放 /// 执行完成的回调函数 public static void DoMove (this Transform t, Vector3 targetPos, float duration = 1, bool ignoreTimeScale = false, Action OnComplete = null) { Tween.Instance.MoveAtion (t, targetPos, duration, ignoreTimeScale, OnComplete); } /// /// 旋转对象到目标欧拉角 /// /// 目标欧拉角 /// 过程的持续时间 /// 是否忽视时间缩放 /// 执行完成的回调函数 public static void DoRotate (this Transform t, Vector3 targetRotate, float duration = 1, bool ignoreTimeScale = false, Action OnComplete = null) { Tween.Instance.RoateAction (t, targetRotate, duration, ignoreTimeScale, OnComplete); } /// /// 缩放对象到目标值 /// /// 目标缩放值 /// 过程的持续时间 /// /// 执行完成的回调函数 public static void DoScale (this Transform t, Vector3 targetScale, float duration = 1, bool ignoreTimeScale = false, Action OnComplete = null) { Tween.Instance.ScaleAction (t, targetScale, duration, ignoreTimeScale, OnComplete); } /// /// 改变对象的Alpha为目标值 /// /// 是否是淡入,否则为淡出 /// 过程的持续时间 /// 是否忽视时间缩放 /// 执行完成的回调函数 public static void DoFade (this Transform t, bool isfadeIn, float duration = 1, bool ignoreTimeScale = false, Action OnComplete = null) { Tween.Instance.FadeAction (t, isfadeIn, duration, ignoreTimeScale, OnComplete); } /// /// 在给定时间内改变一个浮点值 /// /// 目标值 /// 值发生改变时的回调函数 /// 持续时间 /// 是否忽视时间缩放 /// 值更改完成时回调 public static void DoValueChange (this float t, float targetValue, Action valueChangeAction, float duration = 1, bool ignoreTimeScale = false, Action OnComplete = null) { Tween.Instance.ValueChangeAction (t, targetValue, valueChangeAction, duration, ignoreTimeScale, OnComplete); } } } ``` --- ## 调用方式如下 ```csharp t1.DoMove (new Vector3 (3, -2, 0), 2, true, ()=>{ Debug.Log ("移动完成"); { Debug.Log ("移动完成"); }); t2.DoRotate (new Vector3 (0, 60, 0), 2, false, () => { Debug.Log ("旋转完成"); }); t3.DoScale (new Vector3 (3, 3, 3), 3); spriteRenderer.transform.DoFade (false, 3); image.transform.DoFade (false, 2); kk.DoValueChange (80, value => { _camera.fieldOfView = value; }, 2, false, () => { Debug.Log ("值改变完成"); }); ``` Demo和工程地质地址:扫码—>当前文章—>文章末尾
![](https://img-blog.csdnimg.cn/20181108161954616.jpg) ## 地址:https://gitee.com/Sun_ME/AnimatedLite.git